About me
Graphic Designer. Game Artist. 3D Artist. I’ve had many titles over the span of my career. My background and education are in traditional graphic design, but for the past 13 years I have worked as a game artist in the mobile games industry.
At Rovio Entertainment, I contributed to mobile game titles such as Angry Birds Seasons, Angry Birds Space, Angry Birds Friends, Battle Bay, Phoenix Rangers, Hardhead Squad, and countless prototype projects of various lengths and scopes. For the past three years, I have been working at Metacore as a 3D generalist.
I started my career in games as a 2D Artist, but later pivoted more towards 3D. To a lesser extent, I have also worked in animation, VFX, and UI design. I’m a versatile and motivated game artist, driven by a constant desire to learn more about the craft and push the boundaries of my skills and capabilities.
My main 3D modeling tool is Blender. For material creation, I use Adobe Substance 3D Painter. I’m also proficient with relevant non-3D software, including Adobe Photoshop, Adobe Illustrator, and Affinity.
In a game development environment, I’m most experienced with Unity, although I’m able to quickly adapt to new tools, pipelines, and production needs.
Feel free to contact me via Facebook or LinkedIn through the links at the bottom of this page.
Antti Teittinen
Game Artist

















































