Graphic Designer. Game Artist. 3D Artist. I’ve had many titles over the span of my career. My background is in traditional graphic design, but for the past eight years I have been working as a game artist in the mobile games industry. At Rovio Entertainment I have worked on mobile game titles such as Angry Birds Seasons, Angry Birds Space, Angry Birds Friends, Battle Bay and Phoenix Rangers (soft launched only) and Hardhead Squad.
I started my career in games as a 2D Artist but have since pivoted towards 3D. I’m very passionate about the craft and determined to develop myself in the field of 3D art, pushing the boundaries of my skillset.
In 3D modeling my go-to tool has always been Blender. For texturing and material creation I use Photoshop, Marmoset Toolbag and Substance Painter. I’m also proficient with most of the relevant non-3D visual creative tools, namely Adobe CC (Photoshop, Illustrator).
Feel free to contact me via Facebook or LinkedIn, through the links at the bottom of this page.
Graphic Designer, 3D Artist