Graphic Designer. Game Artist. 3D Artist. I’ve had many titles over the span of my career. My background is in traditional graphic design, but for the past ten years I have been working as a game artist in the mobile games industry. At Rovio Entertainment I worked on mobile game titles such as Angry Birds Seasons, Angry Birds Space, Angry Birds Friends, Battle Bay, Phoenix Rangers (soft launched), Hardhead Squad (soft launched) and a countless number of prototype projects of various lengths.
I started my career in games as a 2D Artist but have since pivoted towards 3D. I’m very passionate about the craft and determined to develop myself in the field of 3D art, constantly pushing the boundaries of my skillset.
In 3D modeling my go-to tool has always been Blender. For texturing and material creation I use Adobe Photoshop, Adobe Substance 3D Painter and Marmoset Toolbag. I’m also proficient with most of the relevant non-3D tools, namely Adobe CC (Photoshop, Illustrator) and Affinity Designer.
Feel free to contact me via Facebook or LinkedIn, through the links at the bottom of this page.
Graphic Designer, 3D Artist